TouchArcade has a very nice writeup of what’s actually under the hood with an iPhone. I’ve been learning quite a bit about the OpenGL ES implementation, and specifically the chip that’s driving it – but more from a “that doesn’t quite work in a programmatic way of doing it…” sort of thing. I’m not the guy doing the OpenGL programming (thank god – I barely know it), but it’s been interesting following the guys who do know it and what barriers they hit with performance and effectiveness on the iPhone.
Published by heckj
Joe has broad software engineering development and management experience, from startups to large companies. Joe works on projects ranging from mobile to multi-cloud distributed systems, has set up and led engineering teams and processes, as well as managing and running services. Joe also contributes and collaborates with a wide variety of open source projects, and writes online at https://rhonabwy.com/. View more posts