6 hours with Spore

Spore’s out… I got it around noon… and now I’m taking a break to write a bit about it. Hey – wha’dya expect? Me to wait for Christmas or something? Not a chance.

I’ve played into the first “three” stages of the game. I’m giving it break now that I “evolved” my critters to the tribal stage. The game plays really easily, but has quite a bit of hidden complexity for all that ease – and that’s really just the first couple of “stages” that I’ve played to date. For all that I’ve “raced through” the first two stages, I could easily so going back and replaying those many times again.

The game itself is a little sluggish in the 3D action on Karen’s laptop (mine’s a 1st gen intel macbook – won’t even play the game). I don’t know if that’s Karen’s laptop or if the “translation” to Mac is just a bit more sluggish than a PC. It’s kicking around a lot of processing (the fans were on the entire game) and at times can be kicking out a LOT of pixels.

So far I seem to have evolved a very carnivorous and quite anti-social flying baracuda with claws. Looking back through my critter’s evolution, I could easily see an amusement in just watching whatever someone else manages to do in that respect. The spore site includes an RSS feed of the creatures you create – mine is http://www.spore.com/atom/buddy/rhonabwy/assets.


I expect I’ll be playing it and ignoring the rest of the world for quite a bit more in the next while…

Published by heckj

Joe has broad software engineering development and management experience, from startups to large companies. Joe works on projects ranging from mobile to multi-cloud distributed systems, has set up and led engineering teams and processes, as well as managing and running services. Joe also contributes and collaborates with a wide variety of open source projects, and writes online at https://rhonabwy.com/.

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