I have been following the bare outlines of building, and using, machine learning models in Apple’s software ecosystem for a while. Most of my learning and personal research has been with foundational technologies – following some of the frameworks (TensorFlow, PyTorch, SciKit-Learn) and some of the advances in models and their results. Until this holiday,Continue reading “Creating Machine Learning Models with CreateML”
Category Archives: AI
Embodied AI
I’ve thought for quite a while that some of the critical paths forward in building systems that learn need more complexity and variables in their world. A couple of weekends ago a friend passed me an article on Engadget about an AI contest set in Doom. Given the recent exemplary advances of systems learning to play Nintendo games, it’sContinue reading “Embodied AI”