API Design decisions behind Lindenmayer in Swift

Procedural generation of art is fascinating to me. The scope of efforts that fall into the bucket of procedural generation is huge. Quite a lot of what you find is either focused on art or video games. Within procedural generation, there is a topic that really caught my eye, I think primarily because it wasn’tContinue reading “API Design decisions behind Lindenmayer in Swift”

Why I don’t want Xcode on the iPad — macOS and iPadOS

With the impressive announcement of the latest iPad Pro’s now being available with the M1 chip, seems like a whole lot of people (in the communities I follow) are talking about the announcement with a general theme of “WTF are we going to do with that chip in there?” Often they’re Apple-platform developers and sayingContinue reading “Why I don’t want Xcode on the iPad — macOS and iPadOS”

Apple’s M1 Chip Changes… Lots of Things

The new Apple Macs with an M1 chip in them is finishing a job that started a few years ago: changing my assumption that commodity hardware would always win. Having worked in the technology/computing field for over 30 years, you’d think I know better by now not to make such a broad assumption, even internally.Continue reading “Apple’s M1 Chip Changes… Lots of Things”

Open apps with SwiftUI

Earlier this week, James Dempsey asked on twitter about who else was actively trying to build macOS apps using SwiftUI. I’m super interested in SwiftUI. A year ago, it spawned my own side-project into writing my own reference docs on Combine. Originally I had a vision of writing about Combine as well as SwiftUI. CombineContinue reading “Open apps with SwiftUI”

post-WWDC – more device collaboration?

It’s been two weeks since WWDC as I’m writing this. I certainly haven’t caught all the content from this year’s event, or even fully processed what I have learned. I see several patterns evolving, hear and read the various rumors, and can’t help but wonder. Maybe it’s wishful thinking, or I’m reading tea leaves incorrectly,Continue reading “post-WWDC – more device collaboration?”

Exploring MultipeerConnectivity

A few weeks ago, I got curious about the MultipeerConnectivity framework available across Apple’s platforms. It’s a neat framework, and there are community-based libraries that layer over it to make it easier to use for some use cases: MultipeerKit (src) being the one that stood out to me. The promise of what this framework doesContinue reading “Exploring MultipeerConnectivity”

Continuous Integration with Github Actions for macOS and iOS projects

GitHub Actions released in August 2019 – I’ve been trying them out for nearly a full year, using beta access available the adventurous before it was generally available. It was a long time in coming, and I saw this feature as GitHub’s missing piece. Some great companies stepped into that early gap and provide excellentContinue reading “Continuous Integration with Github Actions for macOS and iOS projects”

Using Combine v1.1 is available

After getting the major edits for the existing content done, I called the result the first release. As with any creative product, I wasn’t happy with some of the corners that still had rough edges. Over the past two weeks I fleshed those in, wrote a bunch of unit tests, figured out some of theContinue reading “Using Combine v1.1 is available”

Using Combine – first edition available

I just finished my first edit pass of the content of Using Combine, and am incredibly pleased. Sufficiently pleased, in fact, that I am going to call this version the “first edition”. It is certainly not perfect, nor even as complete as I would like, but a significant enough improvement that I wanted to putContinue reading “Using Combine – first edition available”

Using Combine – reference content complete!

I’m thrilled to be announcing that an updated version of Using Combine is now available! It has taken me nearly 6 months to draft it all, reverse engineering and writing tests for all the various publishers, operators, and pieces in between – and documenting what I found. The end result is 182 pages (in USContinue reading “Using Combine – reference content complete!”