Swift challenge mode – Dynamic Data

This isn’t something I’ve solved, more of something I’m working on, but I thought there were some interesting things to share with anyone else “walking this path”. The Swift programming language is a static, strongly-defined language with a huge emphasis on leveraging types to help provide programmatic safety. It’s not always something I remember, asContinue reading “Swift challenge mode – Dynamic Data”

Creating an XCFramework

In the past couple of years, I’ve had the occasion to want to make an XCFramework – a bundle that’s used by Apple platforms to encapsulate binary frameworks or libraries – a couple of times. In both cases, the reason wasn’t that I didn’t want to ship the source, but because the source was fromContinue reading “Creating an XCFramework”

RealityKit on macOS

Guessing which frameworks are going to be updated, and which aren’t, is — I think — a part of developing software on Apple platforms. Sometimes it’s clear based on what’s been updated over the past three or fours, as is the case with RealityKit. I started my experiments with SceneKit, another lovely high-level API toContinue reading “RealityKit on macOS”

API Design decisions behind Lindenmayer in Swift

Procedural generation of art is fascinating to me. The scope of efforts that fall into the bucket of procedural generation is huge. Quite a lot of what you find is either focused on art or video games. Within procedural generation, there is a topic that really caught my eye, I think primarily because it wasn’tContinue reading “API Design decisions behind Lindenmayer in Swift”

Adding DocC to an existing swift package

During WWDC 21, Apple announced that they would be open sourcing documentation tooling (DocC) that’s used to build and provide documentation within Apple. At the tail end of October 2021, the initial version of DocC was released — available on Github, scattered through multiple repositories: swift-docc swift-docc-render swift-docc-symbolkit Apple hosts documentation about DocC (presumably writtenContinue reading “Adding DocC to an existing swift package”

Why I don’t want Xcode on the iPad — macOS and iPadOS

With the impressive announcement of the latest iPad Pro’s now being available with the M1 chip, seems like a whole lot of people (in the communities I follow) are talking about the announcement with a general theme of “WTF are we going to do with that chip in there?” Often they’re Apple-platform developers and sayingContinue reading “Why I don’t want Xcode on the iPad — macOS and iPadOS”

Integrating SwiftUI Bindings and Combine

A misconception I had when first learning SwiftUI and Combine was that SwiftUI relied on Combine alone for updating data. There was a throw-away comment in one of the 2019 WWDC presentations (Data Flow through SwiftUI) relating the two, and I over-interpreted it to mean that SwiftUI solely used Combine. To be very clear –Continue reading “Integrating SwiftUI Bindings and Combine”

M1 arm64 native OpenSSL with vcpkg

This article isn’t a how-to so much as a debugging/dev diary entry for future-me, and any other soul who stumbles into the same (or similar) issues. Let me provide the backdrop for this story: I’m working on a private C++ language based project, previously written to be cross platform (Windows, Linux, and Mac). It hasContinue reading “M1 arm64 native OpenSSL with vcpkg”

Creating Machine Learning Models with CreateML

I have been following the bare outlines of building, and using, machine learning models in Apple’s software ecosystem for a while. Most of my learning and personal research has been with foundational technologies – following some of the frameworks (TensorFlow, PyTorch, SciKit-Learn) and some of the advances in models and their results. Until this holiday,Continue reading “Creating Machine Learning Models with CreateML”

Apple’s M1 Chip Changes… Lots of Things

The new Apple Macs with an M1 chip in them is finishing a job that started a few years ago: changing my assumption that commodity hardware would always win. Having worked in the technology/computing field for over 30 years, you’d think I know better by now not to make such a broad assumption, even internally.Continue reading “Apple’s M1 Chip Changes… Lots of Things”